Mechcommander 2 omnitech drop point
![mechcommander 2 omnitech drop point mechcommander 2 omnitech drop point](https://www.jeffsoutfitters.com/wp-content/uploads/2019/04/damascus_knife_drop_point_hunter_1DxOQ.jpg)
Pilot_ready screen - added text box for mech maintenance and balance subtracted by it. Mech maintenance cost added to the game - paid after every successful mission (1% of the total cost of all mechs in inventory). Pilot_ready screen - 2 text boxes added for total salaries and projected balance (credits - total salaries). All pilots that are deployed have their salaries doubled. Pilot salaries changed - salaries are paid after successful mission. Objectives bar image replaced with image from tacmap_frame.tga All buttonlayout_XXXX.fit files removed - not needed any more. Only one file for button layout - buttonlayout.fit. Deployment layout in mechbay and pilot ready screens changed for large icons. Mechicon changed - pilots_med and pilots_l2 files are obsolete
![mechcommander 2 omnitech drop point mechcommander 2 omnitech drop point](https://www.bladehq.com/imgs/knives/manual-knives/sog-manual/SOG-Vision-Arc-drop-point-Arc-Lock-black-VS03-BHQ-52242-er-large.jpg)
Mech list box selection in mechBay screen fix Reference to loadscreen removed from saveload. Pilot sensor skill increase adapted for new radio sensor contact. Pilot radio sensor contact message moved. No Ammo icon added to pilot icon - if any weapon is out of ammo - show no ammo icon. Engage/disengage radius in pbrain changed. Fix - mech inventory list box (change from 556). Editor change - max size of trees in forest tool changed from 1.75 to 2. New weapon icon files and new different portrait pics for Artillery, Repair, Minelayer, Scout, new Pictures for old MC1 pilots, improved in mission icons set by Tiberius 44. Logistics screens are changed, new art for buttons. Many bug fixes including resolution detection. (This is another release without testing - no testers interested and I have no time)Įxodus Campaign expanded story by Marceror!įurther expanded with in-mission weapons salvage.